Players (Characters)
Scott (Rain)
Jeremy (Grokk)
Catherine (Amber)
Tony (Roland)
Rachel (Horkina)
DM: Tom (Garlen)
Rain spent the next day at the temple of St. Cuthbert, recovering from the poison he'd encountered the night before. Elsewhere in the temple, Jenya discovered that "Remove Disease" cured Slick of his ailment, and Garlen suggested Slick might be capable of janitorial work while attempting to redeem himself. Roland took the opportunity to learn a few new spells. Horkina, having nothing better to do, headed for a local tavern, where a pickpocket found himself on the business end of her fist. Another customer, a half-orc named Grokk, came to her aid, and thus, the party was expanded due to a barfight.
Returning to Jzadirune, the party headed north through a secret passage and found a massive factory room. After a few moments searching, a strange creature that looked like a floating brain with tentacles appeared and attempted to grab Horkina. The Grell got a firm hold on her, but she resisted the effects of its poison. Grokk, Garlen, and Rain moved onto the balconies so they could reach the Grell with their weapons, while Roland shot it with his crossbow. Amber caused it to feel a sense of impending doom, which made it struggle to hit Horkina with its next few attacks. It did strike Horkina with a few of its tentacles, narrowly missing with others, but she shrugged off the effects of the poison. A few blows from the group massed on the balcony were enough to kill it, and its corpse fell softly on Horkina's head.
As the party began exploring to the west, someone pointed out the characters on the various doors spelled out JZADIRUNE. In a small scroll storage chamber, an illusion appeared, saying "I am Emirystul, librarian of Jzadirune. The scrolls you seek have been destroyed to keep you and others from fading into nothingness. The curse of the Vanishing began here, in these mystic halls, and here it will remain. Be careful what you find, and mind whatever magic was wrought here." Though the disease could be cured, it was expensive, and nobody wanted to take the risk of using a magic item that might have been infected.
Further to the west, the party uncovered a strange metal device with four legs and two long, spiked arms. Written on the side of the machine were two gnomish words: "thrymbryl", meaning activate, and "myglym", meaning deactivate. The machine began to move, but Roland called out "myglym" and it stopped. It was likely that this machine had carved out many of the round tunnels through Jzadirune. The party decided to leave this Pulverizer Automaton behind for now.
Through a tunnel to the south and east was an old Alchemy lab. What looked like a small pile of rags lying in the middle of the room turned out to be a Raggamoffyn, a strange magical construct that attempts to wrap itself around a creature and control its mind. Luckily, the party was able to destroy it before it got a firm hold on anyone. In the next room, the party found another Raggamoffyn that had captured a skulk, and shredded it with a series of attacks from axes and swords.
In the far western part of the map was an impressive throne room divided into three levels, with a sleeping (but illusory) king sitting in the throne at the top. A gnomish visage overlooking the middle level spoke out: "If you wish an audience with the king, place your finest coin in my mouth." Rain slipped a gold coin in its mouth, and the coin disappeared. A thorough search of the throne revealed a secret compartment with keys to the N and E doors and a few assorted coins, including the one Rain had just given up.
After a bit more searching, the party concluded that the western half of Jzadirune was clear. They returned to the surface with the Pulverizer Automaton, several paintings that had been hidden by an illusion, and various other treasures.
The party reached level 3.
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