This is just a quick reference to all of the other postings here.
LAST UPDATE: September 29 , added day 38 and Postmortem
Character Creation and Backstories:
Character Creation Info
Amber's backstory
Rain's backstory
Garlen's backstory
Grokk's backstory
Horkina's backstory
Roland's backstory
Session Logs
Chapter 0: Swearing in Orcish, wherein an ugly elf shows off his ugly vocabulary in an ugly language.
Day 1: Rain gets to feel tall and many goblins and orcs get to feel dead.
Chapter 1: Life's Bazaar, wherein an overzealous merchant from deep below harvests too aggressively from a local orphanage, and overstays his welcome in the foundations below.
Day 2: we track the kidnappers to Jzadirune and nearly get killed by delving too deep.
Day 3: we decide to clear Jzadirune. Rain has his first unfortunate run-in with poison.
Day 4: we recover a pulverizer, and much other treasure.
Day 5: we clear the rest of Jzadirune and find the earth elemental is much easier to deal with.
Day 6: we light a troll on fire, put a bunch of goblins to sleep, and send a child home with a beholder.
Chapter 2: Drakthar's Way, wherein a tribe of goblins attracts too much attention and brings unwelcome guests to its master's den.
Day 7: Garlen kills lots of goblins, and we find Orak has been enchanted.
Day 8: we miss Grokk's contributions as we struggle to fend off a vampire.
Day 9: we miss Rain's contributions as we kill a vampire and several mercenaries.
Chapter 3: Flood Season, wherein a solid plan to ransom captured wands turns sour for three friends and their employees, and a local luminary loses his tongue.
Day 10: our first encounter with the rollerblades. We break the boss fight at the lucky monkey.
Day 11: we follow a redhead underground, and barely kill a dinosaur that should've stayed dead the first time.
Day 12: we kill lots of thugs and capture two evil cultists. Garlen gets his cloak of arachnidia.
Chapter 4: Zenith Trajectory, wherein a tribe of the Sea Mother's children suffer for sparing the life of a mad prisoner they probably should have eaten.
Day 13: Grokk tells the frog story, stealing the funny crown from Crazy Jared, and we kill a dragon.
Day 14: lots of kuo-toans die, and Grokk gets a cool flaming bow from a demon.
Day 15: we kill a dragon before it acts, Horkina eats the purple mushrooms, and we capture a crazy dwarf.
Chapter 5: The Demonskar Legacy, wherein three sisters, an exiled demon, a twelve-foot-tall smith, and a man made of mirrors meet grisly ends
Day 16: we stop a riot cold, and the blue duke stops some fires even colder.
Day 17: Garlen gets swallowed, we get a warning, and some giants get surprised by a very strong half-orc.
Day 18: the twelve-foot-tall smith, three sisters, a man made of mirrors, and an exiled demon meet grisly ends in that order.
Chapter 5.5: Blackrock Mountain, wherein an ancient artifact proves easier to get than anybody expects.
Day 19: Horkina continues her proud tradition of landing critical hits on giants.
Chapter 6: The Test of the Smoking Eye, wherein a sorcerer's attempt to claim a land for his own ends in sudden betrayal at the hands of his allies.
Day 20: we head for a plane full of rubble, to meet our destinies.
Day 21: we pass two tests, and Roland's electric loop finally works, but Tony misses it.
Day 22: Horkina grabs the master key to any lock, and we argue for hours about the fate of a double-crosser.
Chapter 7: Secrets of the Soul Pillars, wherein the local clergy makes the terrible mistake of not hiring enough assassins for the job.
Day 23: we kill a lich and a lot of summons. Amber narrowly survives an attempt on her life.
Day 24: we take revenge on the Veiled Lady, and discover our first clues about the Cagewrights.
Day 25: the denizens of an icy ruin are killed, some for the second time. Rain complains about treasure, and Amber prophesies about a dracolich.
Chapter 8: Lords of Oblivion, wherein a charming local noble woman's party comes to a sudden and gruesome end.
Day 26: we decide walls are no big deal, and leave several holes in a Last Laugh safehouse. Amber knows exactly how to respond to a room full of evil.
Day 27: we start to suspect a beholder is involved, and start stealing his stuff.
Day 28: Amber gets stoned, Vhalantru gets owned, and the mayoral office gets chowned.
Chapter 9: Foundation of Flame, wherein the weather takes a turn for the worse.
Day 29: We evacuate the whole city, Grokk learns to fly, and a dragon regrets not picking on foes his own size.
Chapter 10: Thirteen Cages, wherein a group of diverse and talented allies learns the folly of not working together against a common foe.
Day 30: we sneak into the Cagewrights' inner sanctum and gain a wish.
Day 31: we wish the dragon wasn't so nasty. Horkina flies, evil dies.
Chapter 10.5: Two Wrongs, wherein two dreams are fulfilled, and an elite criminal is outclassed.
Day 32: Rain is reduced to tears. Several walls are reduced to dust. Some thieves of reduced stature get torn up.
Day 33: Garlen gets mauled for looking like a spellcaster, the party gets split up twice, and Rain satisfied himself and a ghost all in one swing.
Chapter 11: Strike on Shatterhorn, wherein the last fragments of a once-powerful organization are finally reduced to ruin.
Day 34: The party solves two sliding block puzzles in very different ways, Percy proves that being alive isn't always ideal, and a Cagewright sees Grokk from a new direction.
Day 35: Amber takes an unexpected shower, Garlen's voice changes, an old acquaintance looks us up, and we discover we don't need no stinking badgers.
Chapter 11.5: Test Results, Wherein a simple security breach leads to competing claims of Lordship, and old grudges are given new life
Day 36: A dancing dragon, some smelly six-legged beasts, a bloated beholder, and three gaunt giants fall before the Rubble Rousers.
Chapter 12: Asylum, wherein a trip to the other side results in an unforseen adjustment to a prisoner's cage.
Day 37: wherein information is gained through magic, bribery, and friendship, and having six of the same kind of limb shows surprising correlation to bad consequences.
Day 38: wherein a very dangerous enemy falls to good planning and superior firepower, and all of Cauldron celebrates
Postmortem, wherein we discuss the previous 38 sessions and prepare for the Black Sands campaign
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